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Hello,

a bit about me:

I am a game designer with a Bachelors of Fine Art (BFA) from Academy of Art University. I majored in Game Development; my focus primarily resides in game design, especially design documentation and system design.

 

My love for video games began on the Nintendo 64 and Nintendo GameCube when I was a little girl. I would play Super Smash Bros. Melee and Mario Party 5 and 6 every summer with my cousins. As the years went on, we played on the next wave of consoles, then the wave after that, and now the current wave. I adored the unique experiences we would have whenever we played anything, whether it be watching someone play solo or playing together.

 

Shigeru Miyamoto's philosophy for making video games is to make them fun for everyone. I hold this sentiment very dearly. My goal in life is to tell stories through video games, and have the players tell their own stories from their experiences in those games. We all tell stories, and I have many to tell.

I've worked with wonderful teams at Academy of Art in collaborative efforts for the last two years, working on Hemlock and the Horrible Net (a lite version is available on Google Play) and Sugar Sleuths. My last projects in AAU include Castle Blazers and A Musing Tale (working title).

I worked at Fogbank Entertainment as a Cinematic Technician for over 10 months. I worked on The X-Files Season 01 and Edge of Extinction. I am currently working at Jam City as an Associate Content Game Designer for Cookie Jam Blast.

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