OTHER PROJECTS
Project | 06
Documentation | The Lich's Reverie GDD
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The Lich's Reverie game design document is a semester-long assignment at Academy of Art University during the Spring 2018 semester. This was made in Microsoft Word, Google Docs, and Google Sheets.
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This wasn't my first GDD, but it was my first one that tackled developing systems for a new game. The full document is 83 pages long. Here's a small sample of seven pages that contains some sections' overviews.
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[Unrelated stock photo from Wix.]
Project | 07
Card Game | Finding Osiris
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Finding Osiris was a final for a non-game class at Academy of Art University during the Spring 2018 semester. This is a card game based on the famous Myth of Osiris. This game was developed within three weeks, along with a prototype card deck.
The cards were designed in Microsoft Word (yes, really) and were printed on off-white card stock (didn't want to print of regular ol' printer paper, they needed to be thick). Here are the rules.
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I plan on redoing the design of the cards at some point in the near future. I also would like to print them on playing card stock.
Project | 08
MR Experience - PC | Mine Detector MR
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Mine Detector MR was a semester-long, VR/MR project I helped produce. This game is a large-scale VR/MR experience that puts players in the middle of a WWII minefield, equipped only with their mine detector. The goal is to navigate the minefield safely and escape! We used a Windows MR headset and Unity to build this game.
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I had more of a producer intern experience. I wrote most of the documentation on this project. I wrote an asset list, audio asset list, and dialogue for a non-player character named Jimmy.
Project | 09
Video Game - Mobile | Hemlock and the Horrible Net​
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Hemlock and the Horrible Net is a mobile auto-runner that stars the adorable squid, Hemlock! Hemlock must save the innocent fish while out-swimming the horrible net that trails behind him!
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This was the first collaboration I did at Academy of Art. I was the lead designer by default because I was in a team of three: one artist, one programmer, and one designer.
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Here's a link to the game in the Google Play store.
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*Art by Casey Fay.
Project | 10
School Project | Physics Playground in Unreal
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This was a physics testing ground for a project in my VR 1 class. Unfortunately, I haven't heard much updates on that project since that semester ended. However, I am happy to present what I did in Unreal! I have a love for physics in general, so I had a blast experimenting with game physics.
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This has a lot of different blocks with different physics materials, destructible values, masses, and so on. The Unreal Engine version I used was 4.15.