PROJECTS
This section is dedicated to completed and/or published projects outside of [professional] work. If you saw my resume page, you may have noticed I have a lot of pending projects! Those will be posted overtime once they're more organized!
Project | 01
Video Game - Web Browser | The Pork Pie Files
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Link to itch.io page here and link to full GDD here!
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Th Pork Pie Files is a short, mystery game I contributed to in a small, all-women team of seven for a game jam: Summer Slow Jams 2026: Mystery ; the theme was "I can explain!"
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I served as the game designer for this; writing the GDD in Notion (and transferred to a .docx / Google doc file for accessibility). I also worked on the some of the UI/UX (check out the gallery below for my wireframes! Art provided by Ash!) Our team brainstormed in Miro communicated via Discord, and used GitHub and Unity to build the game!
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The Pork Pie Files' core gameplay is to sus out the guilty party for school conflicts, leading up to final suspects that might be involved in the school's mascot's, Pork Pie, disappearance. The player serves as both the principal and judge, a hard-boiled detective-lite who handles these conflicts with ease, otherwise they won't hear the end of it from the superintendent!
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This game was completed in about 3-4 weeks. As of this writing, the game was just submitted with little to no reviews yet.​
Project | 02
Video Game - Web Browser | Tea for Wally
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Link to itch.io page here and link to full GDD here!
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Tea for Wally is a short, looping game I made in a small team of four for a game jam: Comfy Jam Spring. I served as the lead game designer for this and wrote the GDD. As a team, we came together to determine the initial core gameplay before documentation to guarantee we were all on the same page, due to the limited time and scope.
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Tea for Wally's core gameplay is to make different teas for Wally's various ailments. Wally gives hints as to what tea he needs through color-coded dialogue. Though not mandatory, the game expects the player to have some knowledge of tea before going in, but through trial and error, the player will learn how different teas help!
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This game was completed in about 2 weeks. We managed to land 5th place for the host's pick, out of nearly 200 games! This earned us a spot on the front page of the game jam!
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Art by Emily Pearson!

Title card art credited to Victoria Pauls / 2devils

A gif of me messing with the dialogue during production.

Title card art credited to Victoria Pauls / 2devils
Project | 03
Video Game - PC | Madeleine and the Candy Witch's Curse (Demo)​​
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​Link to game here. Credit to 2devils for the title card!
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Madeleine and the Candy Witch's Curse is a puzzle, horror game demo created in RPG Maker MV for the Cute Yet Creepy game jam in 2020. I focused primarily on design documentation while 2devils handled the art assets. All other aspects of the game were handled equally by both of us: scripting, concepting, story writing, level design, etc.
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We do plan to complete this game in the future. Development had paused as we both had to shift gears for life developments (i.e. both became too busy with current jobs).
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Gameplay of the full demo can be seen here. Credit to BubbleKnight on YT for this video (and thank you for playing the demo!)

















