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OTHER PROJECTS

Project | 05

Card Game | Finding Osiris

Finding Osiris was a final for a non-game class at Academy of Art University during the Spring 2018 semester. This is a card game based on the famous Myth of Osiris. This game was developed within three weeks, along with a prototype card deck.

 

The cards were designed in Microsoft Word (yes, really) and were printed on off-white card stock (didn't want to print of regular ol' printer paper, they needed to be thick). Here are the rules.

I plan on redoing the design of the cards at some point in the near future. I also would like to print them on playing card stock.

Project | 06

MR Experience - PC | Mine Detector MR

Mine Detector MR was a semester-long, VR/MR project I helped produce. This game is a large-scale VR/MR experience that puts players in the middle of a WWII minefield, equipped only with their mine detector. The goal is to navigate the minefield safely and escape! We used a Windows MR headset and Unity to build this game. 

I had more of a producer intern experience. I wrote most of the documentation on this project. I wrote an asset list, audio asset list, and dialogue for a non-player character named Jimmy.

Project | 07

Video Game - Mobile | Hemlock and the Horrible Net​

Hemlock and the Horrible Net is a mobile auto-runner that stars the adorable squid, Hemlock! Hemlock must save the innocent fish while out-swimming the horrible net that trails behind him!

This was the first collaboration I did at Academy of Art. I was the lead designer by default because I was in a team of three: one artist, one programmer, and one designer.

Here's a link to the game in the Google Play store.

*Art by Casey Fay.

Project | 08

School Project | Physics Playground in Unreal

This was a physics testing ground for a project in my VR 1 class. Unfortunately, I haven't heard much updates on that project since that semester ended. However, I am happy to present what I did in Unreal! I have a love for physics in general, so I had a blast experimenting with game physics.

This has a lot of different blocks with different physics materials, destructible values, masses, and so on. The Unreal Engine version I used was 4.15.

To see more or discuss possible work let's talk -->
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