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LATEST PROJECTS

Project | 01

Video Game - Mobile | Storyscape by Fogbank Entertainment/FoxNext Games
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Storyscape is a single-player, narrative-driven mobile game with five unique stories: Eternal City, James Cameron's TitanicLife 2.0 Season 01The X-Files Season 01, and Edge of Extinction. The game launched worldwide in October 2019. Unfortunately, the app is currently unavailable for download at this time.

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I worked on The X-Files Season 01 and Edge of Extinction (and a couple of unreleased titles) as a Cinematic Technician (CT for short). CTs handled implementing 2D assets from Photoshop and Spine into the Unity Engine. Following our director's directions, we would set up episodes with said assets; I made sure the characters were talking when they were supposed to and weren't talking when they weren't supposed to, set up basic camera movements, and lit the scenes accordingly. Following the technical requirements, CTs would also optimize the assets to make the final episode size smaller. My favorite part of the optimization pass was counting the number of atlases for backgrounds and comparing said number to my  previous counts.

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I worked on The X-Files Season 01 when I first joined Fogbank. It was well into production, so I was given episodes 6, 7, and 8 to set up for the directors. These episodes can be viewed in the second gallery to the left. Credit for these videos go to taliesin 13 on YouTube. He/she/they has/have recorded the entire season as well.

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Once pre-production began to wrap up, I was brought on to the Edge of Extinction team. I worked on the first four episodes of the show. These episodes can also be viewed in the third gallery to the left. Credit fot these videos go to Miss Aries on YouTube. He/she/they has/have recorded the entire season as well.

 

I trained a couple new hires, one CT who would take my place in that team and one associate director (or AD), to use the team's pipeline while I was preparing episode 4 assets for Edge of Extinction. When their training was complete, I moved to a different team and began working on [unreleased titles].

Project | 02

Video Game - PC | Castle Blazers
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Castle Blazers is a student collaboration at Academy of Art University that I led on from September 2018 to December 2018. It is currently being developed in the Unity Engine.

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Castle Blazers is a 2D, mulitplayer, platformer race for the PC. It requires at least two players (and two Xbox controllers). The goal of this game is to race to the end first. The levels are set in fantasy-style environments (castles, forests, dungeons). As of right now, players can choose to play as either Mistress Merlue or Sir Johnston (images to the right). These characters have unique abilities that can help themselves or hinder their opponents.

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I led a team to 10+ students, produced design documentation (sample), the audio asset list, and Merlue and Johnston character documents, designed the core mechanics, provided VO for Merlue, and heavily worked on the player physics.

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I worked on this project during my last semester at Academy of Art, so there's a possibility I will not see this to its completion. I have seen it from pre-production to after alpha/before beta.

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*Art by Aizelle Adap.

Project | 03

Video Game - PC | Sugar Sleuths
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Sugar Sleuths was a student collaboration at Academy of Art University between the Fall 2017 and Spring 2018 semester. It was built in the Unity Engine.

 

Sugar Sleuths is a hot-seat (one keyboard or Xbox controller needed) multiplayer game on PC based on the board game Clue. Six campers discover that their camp's candy stash has gone missing; they search for clues that point to the culprit. The culprit could be a fellow camper or a counselor.

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I worked on the game's documentation, character details for two characters, dialogue for seven characters, and level design. I also implemented roughly 90% of the sprites once the level design was set.

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This is a link to the .zip file of the full build.

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*Art by Ellen Cerreta.

Project | 04

Documentation | The Lich's Reverie GDD
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The Lich's Reverie game design document is a semester-long assignment at Academy of Art University during the Spring 2018 semester. This was made in Microsoft Word, Google Docs, and Google Sheets.

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This wasn't my first GDD, but it was my first one that tackled developing systems for a new game. The full document is 83 pages long. Here's a small sample of seven pages that contains some sections' overviews.

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[Unrelated stock photo from Wix.]

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