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PROFESSIONAL WORK

This section is dedicated to work completed in a professional setting.  For over 7+ years, it's been Jam City and Fogbank Entertainment!

Project | 01

Video Game - Mobile | Cookie Jam and Cookie Jam Blast by Jam City
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Cookie Jam and its sequel Cookie Jam Blast are match-3 mobile games that have been around for over a decade and close to eight years, respectively.

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I worked on Cookie Jam Blast as an Associate Content Game Designer in 2020. In this position, I rapidly created, finetuned, and critiqued match-3 levels of varying difficulties using in-house editors within Unity. I created documentation for the editors and its connections with SourceTree for my teammates to use during a transitional period. I was able to interview potential hires and trained new hires in Unity using this documentation. I also kept very tight communication with the engineering team when it came to editor asks and bugs.

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I was promoted early on to a Content Game Designer and was able to help with pitching new mechanics and QoL asks alongside other content game designers. Roughly in 2023, I moved to work on Cookie Jam to create and revamp features, as well as support other designers where I can (testing, adding content, etc.). I create pitch decks, present them, and if successful, write a spec document for the feature. Once the spec is approved, I work with various teams to get the feature made, tested, and shipped!

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I've worked on multiple revamps (Daily Rewards, Ice Cream Derby, Daily Specials, Bingo Drop, Buzzword Timed Bonus, Star Baker). Most of these events are available to play right now! (Star Baker is not)

Screenshots and videos are provided by me, from the Live game (some may have debug buttons).

 

Current efforts cannot be shared at this time to due legal obligations. (also currently updating this with more footage, please excuse any odd placements!)

Project | 02

Video Game - Mobile | Storyscape by Fogbank Entertainment/FoxNext Games
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Storyscape is a single-player, narrative-driven mobile game with five unique stories: Eternal City, James Cameron's TitanicLife 2.0 Season 01The X-Files Season 01, and Edge of Extinction. The game launched worldwide in October 2019. Unfortunately, the app is currently unavailable for download at this time.

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I worked on The X-Files Season 01 and Edge of Extinction (and a couple of unreleased titles) as a Cinematic Technician (CT for short). CTs handled implementing 2D assets from Photoshop and Spine into the Unity Engine (essentially Tech Art!). Following our director's directions, we would set up episodes with said assets; I made sure the characters were talking when they were supposed to and weren't talking when they weren't supposed to, set up basic camera movements, and lit the scenes accordingly (natural lighting, unnatural lighting, placement, etc.). Following the technical requirements, CTs would also optimize the assets to make the final episode size smaller. My favorite part of the optimization pass was counting the number of atlases for backgrounds and comparing said number to my  previous counts.

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The X-Files Season 01 was well into production when I first joined the team, so I was given episodes 6, 7, and 8 to set up for the directors. These episodes can be viewed in the second gallery to the left. Credit for these videos go to taliesin 13 on YouTube. He/she/they has/have recorded the entire season as well.

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Once pre-production began to wrap up, I was brought on to the Edge of Extinction team. I worked on the first four episodes of the show. These episodes can also be viewed in the third gallery to the left. Credit for these videos go to Miss Aries on YouTube. He/she/they has/have recorded the entire season as well.

 

I also trained a couple new hires, one CT who would take my place in that team and one associate director (or AD), to use the team's pipeline while I was preparing episode 4 assets for Edge of Extinction. When their training was complete, I moved to a different team and began working on the full season of [unreleased titles].

To see more or discuss possible work, let's talk -->

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