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RESUME

Anchor 1
Mission
Statement

Dedicated and motivated game development graduate seeking to create wonderful new experiences for gamers, both old and young.

Job Experience
Jam City | Cookie Jam Blast + Cookie Jam

Content Game Designer​April 2021- Present

Associate Content Game Designer​Aug. 2020 - April 2021

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Rapidly generated, finetuned, and critiqued match-3 levels in in-house editors and Unity; generated documentation for training purposes; interviewed potential hires; trained new hires in Unity; reported and verified bugs and fixes in Jira and GitHub; created new or revamped existing features for the game, creating wireframes, pitches, and documentation; maintained strong communication between production, engineering, and QA teams.

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Fogbank Entertainment/FoxNext Games | Storyscape

Cinematic Technician​March 2019 - Jan. 2020

 

Rapidly generated, implemented, and optimized 2D assets in 2.5D spaces in Unity for mobile app; maintained strong communication with direction, production, and engineering teams; adapted to different project pipelines and director visions; generated documentation in Google Docs; trained new hires; interviewed potential hires.

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Worked on The X-Files Season 01, Edge of Extinction, and unreleased titles.

Skills

DESIGN DOCUMENTATION
SYSTEMS DESIGN
NARRATIVE DESIGN

STORY
LEVEL DESIGN
WIREFRAME AND MOCKUPS
PLAYTESTING
2D + 3D ASSET IMPLEMENTATION
2D ASSET OPTIMIZATION

Game Engines

UNITY ENGINE

UNREAL ENGINE 4

CONSTRUCT 2

RPG MAKER MV

Production Suites
Project 
Experience

Self | Untitled TTRPG Campaign Setting

JAN. 2021 - Present

A self-designed campaign setting using the D&D system as a basis. Developed and generated documentation for the narrative, puzzles, characters, enemies, and world.

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Self | Untitled TTRPG Campaign Setting 
JAN 2021 - PRESENT
A self-designed campaign setting using the D&D system as a basis. Developed and generated documentation for the narrative, puzzles, characters, enemies, and world.

 

Self | Madeleine and the Candy Witch's Curse (Demo)

AUG. 2020 - MARCH 2021

2D puzzle, horror game built in RPGMaker MV for a game jam (Cute yet Creepy); generated documentation; worked closely with the artist for concepts, characters, puzzles, scripting, writing (dialogue + story).​

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Academy of Art University | A Musing Tale & Castle Blazers

​Sept. - Dec. 2018

​Maintained JRPG narrative bible in Docs. Led a student team of 10+, designed core mechanics for 2D platformer race, maintained documentation, worked extensively in Unity Engine; provided VO for playable character.

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Academy of Art University |  A Thief's Tale

​Nov. 8, 2018

3D stealth puzzle; provided VO for little girl NPC.

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Disruptive Games | Megalith

​Sept. 29, 2018

PSVR MOBA; tested game before Beta release with three others; played as all available characters in multiple rounds & vocally reported any bugs for two hours.

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Academy of Art University | Mine Detector MR, The Lich’s Reverie, & Finding Osiris

Feb. - May 2018

Windows MR experience; led a student team of five; managed tasks & deliverables in Asana, maintained documentation & communication with audio team. Developed mechanics & maintained multiplayer RPG documentation & in Word, Docs, Excel, & Sheets. Developed core mechanics; generated card game documentation in Google Sheets; produced prototype card deck by hand.

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Academy of Art University | Sugar Sleuths

​Sept. 2017 - May 2018

Multiplayer hot-seat mystery; generated level design, implemented 90% of 2D assets in several iterations, wrote character dialogue copies for seven characters, maintained documentation, designed core mechanics.

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Academy of Art University | Hemlock and the Horrible Net

​Feb. - May 2017

Mobile auto-runner; worked in a team of three, developed systems and level designs, maintained documentation, implemented 2D assets in Unity; managed tasks in Trello.

MICROSOFT OFFICE

WORD, EXCEL, POWERPOINT, ONENOTE, OUTLOOK

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GOOGLE

DRIVE, DOCS, SHEETS, SLIDES, SEARCH

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VERSION CONTROL

PERFORCE P4V, GITHUB, SOURCETREE

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ADOBE

PHOTOSHOP, ACROBAT, ILLUSTRATOR

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MISCELLANEOUS

FIGMA, PROTOPIE​

Tasking Software

JIRA, ASANA, TRELLO, SHOTGUN STUDIO

Coding Languages

C#, JAVASCRIPT

Languages

ENGLISH | FLUENT

KOREAN | SPOKEN (Conversational) + PROFICIENT (Reading + Writing)

Education
Academy of Art University

​Sept. 2014 - Dec. 2018

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​Bachelor's of Fine Arts, Game Development, focus in Game Design.

GPA: 3.5.

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