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RESUME

Anchor 1
Mission
Statement

Dedicated and motivated game development graduate seeking to create wonderful new experiences for gamers, both old and young.

Job Experience
Jam City | Cookie Jam Blast + Cookie Jam

Content Game Designer​April 2021- Present

Associate Content Game Designer​Aug. 2020 - April 2021

Rapidly generated, finetuned, and critiqued match-3 levels in in-house editors and Unity; generated documentation for training purposes; interviewed potential hires; trained new hires in Unity; reported and verified bugs and fixes in Jira and GitHub; created new or revamped existing features for the game, creating wireframes, pitches, and documentation; maintained strong communication between production, engineering, and QA teams.

Fogbank Entertainment/FoxNext Games | Storyscape

Cinematic Technician​March 2019 - Jan. 2020

 

Rapidly generated, implemented, and optimized 2D assets in 2.5D spaces in Unity for mobile app; maintained strong communication with direction, production, and engineering teams; adapted to different project pipelines and director visions; generated documentation in Google Docs; trained new hires; interviewed potential hires.

Worked on The X-Files Season 01, Edge of Extinction, and unreleased titles.

Skills

DESIGN DOCUMENTATION
SYSTEMS DESIGN
NARRATIVE DESIGN

STORY
LEVEL DESIGN
WIREFRAME AND MOCKUPS
PLAYTESTING
2D + 3D ASSET IMPLEMENTATION
2D ASSET OPTIMIZATION

Game Engines

UNITY ENGINE

UNREAL ENGINE 4

CONSTRUCT 2

RPG MAKER MV

Production Suites
Project 
Experience

Self | Untitled TTRPG Campaign Setting

JAN. 2021 - Present

A self-designed campaign setting using the D&D system as a basis. Developed and generated documentation for the narrative, puzzles, characters, enemies, and world.

Self | Untitled TTRPG Campaign Setting 
JAN 2021 - PRESENT
A self-designed campaign setting using the D&D system as a basis. Developed and generated documentation for the narrative, puzzles, characters, enemies, and world.

 

Self | Madeleine and the Candy Witch's Curse (Demo)

AUG. 2020 - MARCH 2021

2D puzzle, horror game built in RPGMaker MV for a game jam (Cute yet Creepy); generated documentation; worked closely with the artist for concepts, characters, puzzles, scripting, writing (dialogue + story).​

Academy of Art University | A Musing Tale & Castle Blazers

​Sept. - Dec. 2018

​Maintained JRPG narrative bible in Docs. Led a student team of 10+, designed core mechanics for 2D platformer race, maintained documentation, worked extensively in Unity Engine; provided VO for playable character.

Academy of Art University |  A Thief's Tale

​Nov. 8, 2018

3D stealth puzzle; provided VO for little girl NPC.

Disruptive Games | Megalith

​Sept. 29, 2018

PSVR MOBA; tested game before Beta release with three others; played as all available characters in multiple rounds & vocally reported any bugs for two hours.

Academy of Art University | Mine Detector MR, The Lich’s Reverie, & Finding Osiris

Feb. - May 2018

Windows MR experience; led a student team of five; managed tasks & deliverables in Asana, maintained documentation & communication with audio team. Developed mechanics & maintained multiplayer RPG documentation & in Word, Docs, Excel, & Sheets. Developed core mechanics; generated card game documentation in Google Sheets; produced prototype card deck by hand.

Academy of Art University | Sugar Sleuths

​Sept. 2017 - May 2018

Multiplayer hot-seat mystery; generated level design, implemented 90% of 2D assets in several iterations, wrote character dialogue copies for seven characters, maintained documentation, designed core mechanics.

Academy of Art University | Hemlock and the Horrible Net

​Feb. - May 2017

Mobile auto-runner; worked in a team of three, developed systems and level designs, maintained documentation, implemented 2D assets in Unity; managed tasks in Trello.

MICROSOFT OFFICE

WORD, EXCEL, POWERPOINT, ONENOTE, OUTLOOK

GOOGLE

DRIVE, DOCS, SHEETS, SLIDES, SEARCH

VERSION CONTROL

PERFORCE P4V, GITHUB, SOURCETREE

ADOBE

PHOTOSHOP, ACROBAT, ILLUSTRATOR

MISCELLANEOUS

FIGMA, PROTOPIE

Tasking Software

JIRA, ASANA, TRELLO, SHOTGUN STUDIO

Coding Languages

C#, JAVASCRIPT

Languages

ENGLISH | FLUENT

KOREAN | SPOKEN (Conversational) + PROFICIENT (Reading + Writing)

Education
Academy of Art University

​Sept. 2014 - Dec. 2018

​Bachelor's of Fine Arts, Game Development, focus in Game Design.

GPA: 3.5.

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