top of page

RESUME

Anchor 1
Mission
Statement

Dedicated and motivated game development graduate seeking to create wonderful new experiences for gamers, both old and young.

Job Experience
Jam City | Cookie Jam Blast

Content Game Designer​April 2021- Present

Associate Content Game Designer​Aug. 2020 - April 2021

​

Rapidly generated, finetuned, and critiqued match-3 levels in in-house editors; generated documentation for training purposes and compiling data; maintained strong communication between production, engineering, and QA teams.

​

Fogbank Entertainment/FoxNext Games | Storyscape

Cinematic Technician​March 2019 - Jan. 2020

 

Rapidly generated, implemented, and optimized 2D assets in 2.5D spaces in Unity for mobile app; maintained strong communication with direction, production, and engineering teams; adapted to different project pipelines and director visions; generated documentation in Google Docs; trained new hires; interviewed potential hires.

​

Worked on The X-Files Season 01, Edge of Extinction, and unreleased titles.

Skills

DESIGN DOCUMENTATION

ASSET IMPLEMENTATION

2D ASSET OPTIMIZATION

SYSTEMS DESIGN

LEVEL DESIGN

NARRATIVE DESIGN

WIREFRAMES AND MOCK-UP           DESIGN

Game Engines

UNITY ENGINE

UNREAL ENGINE 4

CONSTRUCT 2

Production Suites
Education
Academy of Art University

​Sept. 2014 - Dec. 2018

​

​Bachelor's of Fine Arts, Game Development, focus in Game Design.

GPA: 3.5.

Project 
Experience
Academy of Art University | A Musing Tale & Castle Blazers

​Sept. - Dec. 2018

​Maintained JRPG narrative bible in Docs. Led a student team of 10+, designed core mechanics for 2D platformer race, maintained documentation, worked extensively in Unity Engine; provided VO for playable character.

​

Academy of Art University |  A Thief's Tale

​Nov. 8, 2018

3D stealth puzzle; provided VO for little girl NPC.

​

​

Disruptive Games | Megalith

​Sept. 29, 2018

PSVR MOBA; tested game before Beta release with three others; played as all available characters in multiple rounds & vocally reported any bugs for two hours.

​

Academy of Art University | Mine Detector MR, The Lich’s Reverie, & Finding Osiris

Feb. - May 2018

Windows MR experience; led a student team of five; managed tasks & deliverables in Asana, maintained documentation & communication with audio team. Developed mechanics & maintained multiplayer RPG documentation & in Word, Docs, Excel, & Sheets. Developed core mechanics; generated card game documentation in Google Sheets; produced prototype card deck by hand.

​

Academy of Art University | Sugar Sleuths

​Sept. 2017 - May 2018

Multiplayer hot-seat mystery; generated level design, implemented 90% of 2D assets in several iterations, wrote character dialogue copies for seven characters, maintained documentation, designed core mechanics.

​

Academy of Art University | Hemlock and the Horrible Net

​Feb. - May 2017

Mobile auto-runner; worked in a team of three, developed systems and level designs, maintained documentation, implemented 2D assets in Unity; managed tasks in Trello.

MICROSOFT OFFICE

WORD, EXCEL, POWERPOINT, ONENOTE, OUTLOOK

​

GOOGLE

DRIVE, DOCS, SHEETS, SLIDES, SEARCH

​

VERSION CONTROL

PERFORCE P4V

​

ADOBE

PHOTOSHOP, ACROBAT, ILLUSTRATOR

​

Tasking Software

JIRA, ASANA, TRELLO, SHOTGUN STUDIO

Coding Languages

C#, JAVASCRIPT

Languages

ENGLISH | FLUENT

KOREAN | READING

bottom of page