RESUME
Mission
Statement
Dedicated and motivated game development graduate seeking to create wonderful new experiences for gamers, both old and young.
Job Experience
Jam City | Cookie Jam Blast
Content Game Designer | ​April 2021- Present
Associate Content Game Designer | ​Aug. 2020 - April 2021
​
Rapidly generated, finetuned, and critiqued match-3 levels in in-house editors; generated documentation for training purposes and compiling data; maintained strong communication between production, engineering, and QA teams.
​
Fogbank Entertainment/FoxNext Games | Storyscape
Cinematic Technician | ​March 2019 - Jan. 2020
Rapidly generated, implemented, and optimized 2D assets in 2.5D spaces in Unity for mobile app; maintained strong communication with direction, production, and engineering teams; adapted to different project pipelines and director visions; generated documentation in Google Docs; trained new hires; interviewed potential hires.
​
Worked on The X-Files Season 01, Edge of Extinction, and unreleased titles.
Skills
DESIGN DOCUMENTATION
ASSET IMPLEMENTATION
2D ASSET OPTIMIZATION
SYSTEMS DESIGN
LEVEL DESIGN
NARRATIVE DESIGN
WIREFRAMES AND MOCK-UP DESIGN
Game Engines
UNITY ENGINE
UNREAL ENGINE 4
CONSTRUCT 2
Production Suites
Education
Academy of Art University
​Sept. 2014 - Dec. 2018
​
​Bachelor's of Fine Arts, Game Development, focus in Game Design.
GPA: 3.5.
Project
Experience
Academy of Art University | A Musing Tale & Castle Blazers
​Sept. - Dec. 2018
​Maintained JRPG narrative bible in Docs. Led a student team of 10+, designed core mechanics for 2D platformer race, maintained documentation, worked extensively in Unity Engine; provided VO for playable character.
​
Academy of Art University | A Thief's Tale
​Nov. 8, 2018
3D stealth puzzle; provided VO for little girl NPC.
​
​
Disruptive Games | Megalith
​Sept. 29, 2018
PSVR MOBA; tested game before Beta release with three others; played as all available characters in multiple rounds & vocally reported any bugs for two hours.
​
Academy of Art University | Mine Detector MR, The Lich’s Reverie, & Finding Osiris
Feb. - May 2018
Windows MR experience; led a student team of five; managed tasks & deliverables in Asana, maintained documentation & communication with audio team. Developed mechanics & maintained multiplayer RPG documentation & in Word, Docs, Excel, & Sheets. Developed core mechanics; generated card game documentation in Google Sheets; produced prototype card deck by hand.
​
Academy of Art University | Sugar Sleuths
​Sept. 2017 - May 2018
Multiplayer hot-seat mystery; generated level design, implemented 90% of 2D assets in several iterations, wrote character dialogue copies for seven characters, maintained documentation, designed core mechanics.
​
Academy of Art University | Hemlock and the Horrible Net
​Feb. - May 2017
Mobile auto-runner; worked in a team of three, developed systems and level designs, maintained documentation, implemented 2D assets in Unity; managed tasks in Trello.
MICROSOFT OFFICE
WORD, EXCEL, POWERPOINT, ONENOTE, OUTLOOK
​
DRIVE, DOCS, SHEETS, SLIDES, SEARCH
​
VERSION CONTROL
PERFORCE P4V
​
ADOBE
PHOTOSHOP, ACROBAT, ILLUSTRATOR
​
Tasking Software
JIRA, ASANA, TRELLO, SHOTGUN STUDIO
Coding Languages
C#, JAVASCRIPT
Languages
ENGLISH | FLUENT
KOREAN | READING