RESUME
Professional
Summary
Detail-oriented game designer with 7+ years professionally writing, iterating, and maintaining high-quality GDDs for live Unity-built mobile games. Constantly designing and brainstorming new ideas and iterating upon existing ones, both in and out of work hours. Always learning new skills and subjects.
Job Experience
Jam City | Cookie Jam Blast + Cookie Jam
Game Designer | April 2021- Present
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Delivered new or revamped existing features and system designs for Cookie Jam, creating wireframes, pitches, and living documents following Agile methodology.
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Focused on developing features that targeted increased player retention, revenue, ARPDAU, and rounds/session.
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Bingo Drop: +0.2% DAU, +2-4% revenue / +3% spender rate, +1% rounds, +0.4% session, higher volume of ad click-thru.
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Buzzwords Bonus Time: +2-3% IAP ARPDAU, +1% overall VC spend/DAU, +6-7% VC spend/DAU during the Buzzwords event, +10% event progression.
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Daily Specials: Overall - +1% total ARPDAU, +0.5% Rounds/DAU, +0.13% engaged DAU | D30 Payers - +1.5% total ARPDAU, +1.25% Rounds/DAU, +0.26% engaged DAU.
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Star Baker: +4.1% IAP ARPDAU, +1% transaction rate, +1.5% spender rate. Serves as a foundational system.
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Map Badge Improvements: +28-29% click-rate.
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Ice Cream Derby: +3% ARPDAU, +4.7% IAP.
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Playtested, gave feedback, and reported bugs via JIRA for in-dev features across the whole team.
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Mentored fellow designers to help them understand CJ’s feature design guidelines and pipelines; worked with other feature designers and production to create a documented guideline for developing features.
Associate Content Game Designer | Aug. 2020 - April 2021
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Generated, finetuned, and critiqued ~2760 match-3 levels in in-house editors and Unity monthly.
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Generated documentation in the form of instructional PowerPoints and word documents for editor- and level design-training purposes.
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Interviewed 10+ potential hires; trained 2+ new hires in in-house editors and Unity.
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Reported and verified bugs and fixes in JIRA and GitHub.
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Promoted to [Content] Game Designer in April 2021; fully transitioned to Cookie Jam in November 2022.
Fogbank Entertainment/FoxNext Games | Storyscape
Cinematic Technician | March 2019 - Jan. 2020
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Rapidly generated, implemented, and optimized 2D assets in 2.5D spaces in Unity for mobile app.
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Generated documentation in Google Docs; pitched in-house tools to engineering team.
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Consistently communicated with direction, production, and engineering teams.
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Adapted to different project pipelines and director visions.
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Interviewed 10+ potential hires and trained 3-5 new hires.
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Converted from contract to full-time in Sept. 2019.
Project
Experience
Lead Game Designer | Tea for Wally
APRIL 3 - 19, 2026
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2D trial-and-error, tea-making simulator, web browser game built via Godot in a team of four.
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Designed the game’s core mechanics, wrote the GDD, UI text, dialogue, and itch.io page.
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Playtested each build for ~2 hours per day.
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Comfy Jam: Spring Winner – Host’s 5th Place Pick (out of 200 entries) and earned a front-page spot on the game jam’s main page.
Self | Untitled TTRPG Campaign Setting
JAN. 2021 - Present
A self-designed campaign setting using the D&D system as a basis. Developed and generated documentation for the narrative, puzzles, characters, enemies, and world.
Self | Madeleine and the Candy Witch's Curse (Demo)
AUG. 2020 - MARCH 2021
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2D puzzle, horror game built in RPGMaker MV for a game jam with an artist.
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Wrote a game design document, style guide, and pitch deck.
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Worked closely with the artist for concepts, characters, puzzles, scripting, writing, and editing.
Academy of Art University | A Musing Tale & Castle Blazers
Sept. - Dec. 2018
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Maintained JRPG narrative bible in Docs. Led a student team of 10+, designed core mechanics for 2D platformer race, maintained documentation, worked extensively in Unity Engine
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Provided VO for a playable character.
Disruptive Games | Megalith
Sept. 29, 2018
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Playtested in seated-VR all available characters in multiple rounds with three other testers and vocally reported bugs for 2 hours.
Academy of Art University | Mine Detector MR, The Lich’s Reverie, & Finding Osiris
Feb. - May 2018
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Windows MR experience; led a student team of five; managed tasks & deliverables in Asana, maintained documentation & communication with audio team.
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Developed mechanics & maintained multiplayer RPG documentation & in Word, Docs, Excel, & Sheets.
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Developed core mechanics; generated card game documentation in Google Sheets; produced prototype card deck by hand.
Academy of Art University | Sugar Sleuths
Sept. 2017 - May 2018
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Multiplayer hot-seat mystery; generated level design, implemented 90% of 2D assets in several iterations, wrote character dialogue copies for seven characters, maintained documentation, designed core mechanics.
Academy of Art University | Hemlock and the Horrible Net
Feb. - May 2017
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Mobile auto-runner; worked in a team of three, developed systems and level designs, maintained documentation, implemented 2D assets in Unity; managed tasks in Trello.
Hard Skills
DESIGN DOCUMENTATION
SYSTEMS DESIGN
FEATURE DESIGN
NARRATIVE DESIGN
UI/UX DESIGN
LEVEL DESIGN
MOBILE GAME DEVELOPMENT
INTUITIVE DESIGN
WIREFRAME AND MOCKUPS
PLAYTESTING
2D + 3D ASSET IMPLEMENTATION
2D ASSET OPTIMIZATION
Game Engines
UNITY ENGINE
UNREAL ENGINE 4 AND 5
CONSTRUCT 2
RPG MAKER MV
Production Suites
MICROSOFT OFFICE AND MISC.
WORD, EXCEL, POWERPOINT, ONENOTE, OUTLOOK, CLIPCHAMP
DRIVE, DOCS, SHEETS, SLIDES, SEARCH
LIBREOFFICE
DOCUMENT, DRAWING, PRESENTATION, SPREADSHEET
VERSION CONTROL
PERFORCE P4V, GITHUB, SOURCETREE
ADOBE
PHOTOSHOP, ACROBAT, ILLUSTRATOR
MISCELLANEOUS
ATLASSIAN CONFLUENCE, FIGMA, PROTOPIE, MIRO, CANVA
Tasking Software
ATLASSIAN JIRA, ASANA, TRELLO, SHOTGUN STUDIO
Coding Languages
C#, JAVASCRIPT
Languages
ENGLISH | FLUENT
KOREAN | SPOKEN (Conversational) + PROFICIENT (Reading + Writing)
JAPANESE | BEGINNER
Education
Academy of Art University
Sept. 2014 - Dec. 2018
Bachelor's of Fine Arts, Game Development, focus in Game Design.
GPA: 3.5.
