SCHOOL PROJECTS
This section is dedicated to homework and assignments completed at Academy of Art, starting at the end of 2018 and going back to 2016. You can tell which classes I took based on the game or assignment's focus, such as VR for one class and systems design for another.

Project | 01
Video Game - PC | Castle Blazers
Castle Blazers is a student collaboration at Academy of Art University that I led on from September 2018 to December 2018. It is currently being developed in the Unity Engine.
Castle Blazers is a 2D, mulitplayer, platformer race for the PC. It requires at least two players (and two Xbox controllers). The goal of this game is to race to the end first. The levels are set in fantasy-style environments (castles, forests, dungeons). As of right now, players can choose to play as either Mistress Merlue or Sir Johnston (images to the right). These characters have unique abilities that can help themselves or hinder their opponents.
I led a team to 10+ students, produced design documentation (sample), the audio asset list, and Merlue and Johnston character documents, designed the core mechanics, provided VO for Merlue, and heavily worked on the player physics.
I worked on this project during my last semester at Academy of Art, so I did not see this to its completion. Due to that I do not have footage of the finished product. I have seen it from pre-production to after alpha/before beta.
*Art by Aizelle Adap.
Project | 02
Video Game - PC | Sugar Sleuths
Sugar Sleuths was a student collaboration at Academy of Art University between the Fall 2017 and Spring 2018 semester. It was built in the Unity Engine.
Sugar Sleuths is a hot-seat (one keyboard or Xbox controller needed) multiplayer game on PC based on the board game Clue. Six campers discover that their camp's candy stash has gone missing; they search for clues that point to the culprit. The culprit could be a fellow camper or a counselor.
I worked on the game's documentation, character details for two characters, dialogue for seven characters, and level design. I also implemented roughly 90% of the sprites once the level design was set.
This is a link to the .zip file of the full build.
*Art by Ellen Cerreta.

Project | 03
Documentation | The Lich's Reverie GDD
The Lich's Reverie game design document is a semester-long assignment at Academy of Art University during the Spring 2018 semester. This was made in Microsoft Word, Google Docs, and Google Sheets.
This wasn't my first GDD, but it was my first one that tackled developing systems for a new game. The full document is 83 pages long. Here's a small sample of seven pages that contains some sections' overviews.
[Unrelated stock photo from Wix.]
Project | 04
Card Game | Finding Osiris
Finding Osiris was a final for a non-game class at Academy of Art University during the Spring 2018 semester. This is a card game based on the famous Myth of Osiris. This game was developed within three weeks, along with a prototype card deck.
The cards were designed in Microsoft Word (yes, really) and were printed on off-white card stock (didn't want to print of regular ol' printer paper, they needed to be thick). Here are the rules.
I plan on redoing the design of the cards at some point in the near future. I also would like to print them on playing card stock.
Project | 05
MR Experience - PC | Mine Detector MR
Mine Detector MR was a semester-long, VR/MR project I helped produce. This game is a large-scale VR/MR experience that puts players in the middle of a WWII minefield, equipped only with their mine detector. The goal is to navigate the minefield safely and escape! We used a Windows MR headset and Unity to build this game.
I had more of a producer intern experience. I wrote most of the documentation on this project. I wrote an asset list, audio asset list, and dialogue for a non-player character named Jimmy.
Project | 06
Video Game - Mobile | Hemlock and the Horrible Net
Hemlock and the Horrible Net is a mobile auto-runner that stars the adorable squid, Hemlock! Hemlock must save the innocent fish while out-swimming the horrible net that trails behind him!
This was the first collaboration I did at Academy of Art. I was the lead designer by default because I was in a team of three: one artist, one programmer, and one designer.
Here's a link to the game in the Google Play store.
*Art by Casey Fay.
Project | 07
School Project | Physics Playground in Unreal
This was a physics testing ground for a project in my VR 1 class. Unfortunately, I haven't heard much updates on that project since that semester ended. However, I am happy to present what I did in Unreal! I have a love for physics in general, so I had a blast experimenting with game physics.
This has a lot of different blocks with different physics materials, destructible values, masses, and so on. The Unreal Engine version I used was 4.15.










