These pages don't really flow from one to the next. In fact, a majority of these are just spots for quick jots. They do show what needed to be done right then and there. The gaps in time indicate how glued I was to the accompanying journal, as I was writing a ton of dialogue.
Page 16: This is a continuation of the character relationships, but it focuses more on the camp counselors. There are a couple headcanons in here~
Page 17: This is a page that has post-it notes from my journal. They were blocking my notes in the journal, but I didn't want to throw them away (especially the pink ones, I needed them for later), so I put them here.
Page 18: This is a page that notes the project's naming convention + how the dialogue would be scripted in the engine. The arrow pointing to "Work on Slice" is a note for me to work on his dialogue specifically. Little did I know that I would be writing 7 out of 9 characters later (:
Page 19: This a page of updated mechanics. We decided to cut out mechanics, making them wishlist mechanics. This narrowed down what I had to write for character, since the dialogue didn't have to have "battle" dialogue anymore.
Page 20: This is another page of mostly negative space and math. I don't recall what exactly this was for; it may have been for the distance between cabins in the background. This was the least complicated I got with sprite placement, since this was the early stage of map implementation.
Dates: October 9 - November 6, 2017
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