These contain the last pages of the first semester working on this game and the first of the second semester. These primarily cover adding foreground elements and more sprites to the background, to remove the emptiness that sat unchanged for the [lovely and long] winter break.
Page 26: After doing some calculations, I went right to determining the moon's layer friction based on the viewing range (-168.75 m to 165.75 m, or half of the map). The list of numbers with Xs are the values of the friction I tried out. Lots of trial and error makes a game work!
Page 27: This is a page that focused on shrinking the distances between cabins, therefore shrinking the length of the map. The proposed distance was 70 m, which wasn't too far from 75 m. This would change really quickly once the spring semester kicked in.
Page 28: This is the first page that tacked framing the foreground. I was debating between framing it like a story book and just having trees in the front. The latter made the most sense for a camp that doesn't take place in a book.
Page 29: This is another page that concerned the foreground. The latter of the previous page is here, now with shading! I believe the RGB values were for a type of dark blue for the foreground sprites?
Page 30: The dawn of a new semester (that also happened to be my boyfriend's birthday)! This page is semi-full of notes of what the rest of the semester: updating the sprites' layers. That unfinished sentence located under these notes is dialogue for entering a location.
Dates: November 20, 2017 - February 12, 2018
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